>>Eduardo Castro e Costa

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  • Bio

  • Eduardo Castro e Costa is a researcher in Design Computing. After graduating in Architecture from the University of Lisbon (UL) in 2006, he integrated the practice of digital design pioneer Bernhard Franken both in Germany and Vietnam, where he specialized in 3D modelling and scripting.

    As a researcher, Eduardo collaborated in the Digital Alberti project (2011-2013), applying digital design methods such as parametric modelling and digital fabrication, conducing to his Master’s in Architecture from UL in 2012. Eduardo concluded his PhD in Architecture at the Pennsylvania State University (PSU) in 2018, on the subject of ‘Managing Complexity in Mass Customization through Design Space Subdivision: A Case Study in Ceramic Tableware Design’, funded by a doctoral grant from the Portuguese Foundation for Science and Technology. During his PhD, he collaborated as a researcher in the TECTON 3D research project (2013-2016), which focused on innovative interfaces for architectural design using multi-modal interaction techniques and immersive virtual reality environments. Presently, he is Post-doctoral Scholar at PSU, researching about the use of immersive technologies in modelling for architecture.

    Eduardo’s teaching experience includes instructor in a programming course targeted at designers taught at PSU, teaching assistant in courses on parametric design and digital fabrication at UL, and assistant tutor in a number of international workshops about the use of generative design in Architecture and Design.

    Eduardo is affiliated with the Stuckeman Center for Design Computing at PSU, as well as with the Design and Computation Group (DCG) and the Research Center for Architecture, Urbanism and Design (CIAUD) at UL, where he has collaborated in laboratories focused on the application of Digital Fabrication and Virtual Reality to Architecture. Eduardo has published articles in international books, journals and conference proceedings in fields related to his research.

    Eduardo’s research interests lie at the intersection of Computation and creative domains like Architecture and Design, and include generative design systems, from parametric and procedural modelling to shape grammars, as well as virtual reality, mass customization, digital fabrication, user interfaces and 3D modelling, with a special interest in programming and scripting.

    Curriculum Vitae:



    Book Chapters:

    • Castro e Costa, E., & Duarte, J. P. (2017). Game-engine based design system for mass customization. In Challenges for Technology Innovation: An Agenda for the Future (pp. 109–113). CRC Press. Retrieved from
    • Castro e Costa, E., & Duarte, J. P. (2015). Generic Shape Grammars for Mass Customization of Ceramic Tableware. In J. S. Gero & S. Hanna (Eds.), Design Computing and Cognition ’14 (pp. 437–454). Springer International Publishing. Retrieved from
    • Castro e Costa, E., & Duarte, J. P. (2013). Mass customization of ceramic tableware through digital technology. In H. Bártolo & P. Bártolo (Eds.), Green Design, Materials and Manufacturing Processes (pp. 467–471). Lisboa: CRC Press. Retrieved from
    • Duarte, J. P., Castro e Costa, E., Coutinho, F., Figueiredo, B., & Krüger, M. (2013). Descodificando o De Re Aedificatoria: usar as novas tecnologias para caracterizar a influência de Alberti na arquitetura clássica em Portugal. In M. Krüger (Ed.), Na Génese das Racionalidades Modernas II – Em torno de Alberti e do HumanismoAtas do Colóquio de Coimbra (pp. 199–223). Belo Horizonte, Brasil.


    • Castro e Costa, E., Duarte, J. P., & Bártolo, P. (2017). A review of additive manufacturing for ceramic production. Rapid Prototyping Journal, 23(5), 954–963.
    • Castro e Costa, E., Duarte, J. P., & Krüger, M. (2014). Computational modelling and digital materialization of Alberti’s column system: a reflection on results obtained. Joelho: Revista de Cultura Arquitectónica, (5), 58–65.
    • Castro e Costa, E., Coutinho, F., Duarte, J. P., & Krüger, M. (2012). Generative modelling of an Albertian capital (Modelação generativa de um capitel Albertiano). Arquitetura Revista, 8(2), 108–120.

    Conference Proceedings:

    • Figueiredo, B., Castro e Costa, E., Araújo, B., Fonseca, F., Mendes, D., Jorge, J., & Duarte, J. P. (2014). Interactive Tabletops for Architectural Visualization: Combining Stereoscopy and Touch Interfaces for Cultural Heritage. In Proceedings of the 32nd eCAADe Conference (pp. 585–592). Northumbria University, Newcastle, United Kingdom.
    • Mateus, D., Castro e Costa, E., Duarte, J. P., & Jorge, J. (2014). Tecton 3D – Simulacros Digitais: Modelando a Terceira Dimensão – Análise de Softwares de Modelação 3D. In 3o Seminário Internacional da Academia de Escolas de Arquitetura e Urbanismo de Língua Portuguesa.
    • Figueiredo, B., Castro e Costa, E., Duarte, J. P., & Krüger, M. (2013). Digital Temples: a Shape Grammar to generate sacred building according to Alberti’s theory. In Future Traditions, Rethinking Traditions and Envisioning the Future in Architecture Through the Use of Digital Technologies (pp. 63–70). Porto: FAUP Publicações. Retrieved from
    • Castro e Costa, E., & Duarte, J. P. (2013). Tableware Shape Grammar. In R. Stouffs & S. Sariyildiz (Eds.), Computation and Performance – Proceedings of the 31st eCAADe Conference (Vol. 2, pp. 635–644). Faculty of Architecture, Delft University of Technology, Delft, The Netherlands. Retrieved from
    • Coutinho, F., Castro e Costa, E., Duarte, J. P., & Krüger, M. (2013). A Shape Grammar to Generate Loggia Rucellai. In R. Stouffs, P. H. T. Janssen, S. Roudavski, & B. Tunçer (Eds.), Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (pp. 791–800). Singapore. Retrieved from
    • Castro e Costa, E., Coutinho, F., Duarte, J. P., & Krüger, M. (2012). Modelling Alberti’s Column System: Generative Modelling and Digital Fabrication of Classical Architectural Elements. In Digital Physicality – Proceedings of the 30th eCAADe Conference (Vol. 2, pp. 469–477). Czech Technical University in Prague, Faculty of Architecture (Czech Republic). Retrieved from
    • Coutinho, F., Castro e Costa, E., Duarte, J. P., & Krüger, M. (2012). Alberti Digital – Tradição e inovação na teoria e prática da arquitectura em Portugal. In SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] (pp. 211–215). Brasil – Fortaleza. Retrieved from
    • Castro e Costa, E., Coutinho, F., Duarte, J. P., & Krüger, M. (2011). The Corinthian Capital according to Alberti: Generative modelling and digital prototyping of classical architectural elements. In Proceedings of the 5th International Conference on Advanced Research in Virtual and Rapid Prototyping, VRAP 2011 (pp. 255–262). Leiria, Portugal.
    • Coutinho, F., Castro e Costa, E., Duarte, J. P., & Krüger, M. (2011). A computational interpretation of ”De re aedificatoria”: Translating Alberti’s column system into a shape grammar. In RESPECTING FRAGILE PLACES – 29th eCAADe Conference Proceedings (pp. 788–798). University of Ljubljana, Faculty of Architecture (Slovenia). Retrieved from
    • Duarte, J. P., Krüger, M., Coutinho, F., Figueiredo, B., & Castro e Costa, E. (2011). Alberti Digital: Investigando a influência de Alberti na arquitetura portuguesa da Contrarreforma. In 2o Colóquio Internacional “Gêneses das Racionalidades Modernas – em torno de Alberti. Belo Horizonte, Brasil.